Guild Ascension: six bonuses for your whole guild, every Season
On Puria the guild is the long game. From today it has a goal of its own: the Guild Ascension. Every Season your guild draws six bonuses and climbs them together, Perk by Perk, with gold and forge materials. Every eligible member gets the bonuses. Open it with the new side button or type !ascension.
Six bonuses, five Perks each
The Ascension window: guild, eligible members, the Season clock and the six bonus cards.
3 general bonuses (never repeated), plus damage against a bestiary class, damage of an element and defense against an element.
Each card shows the active value, what the next Perk gives, the bar of the Perk in progress and the buttons I to V: a check when collected, the % when in progress, a lock when it is not its turn yet.
Perks go in order and add up. When one closes, it turns on by itself for every eligible member of the guild, online or not.
Members10eligible, unique accounts
Season8 weeksthen everything starts over
Bonuses6drawn per guild
Perks5per bonus, in order
Reroll5,000gold x members
How it works
STEP 1
Gather the guild
With 10 eligible members (unique accounts) the guild joins the Season and its six bonuses are drawn.
STEP 2
Contribute
Gold comes from your bank; items come from your Ascension Stash. The system only takes what is missing.
STEP 3
The Perk turns on
When gold and item close, the Perk is active for everyone, at once.
STEP 4
Climb the ranking
Guilds are ranked by collected Perks (out of 30), then by delivered gold.
What can be drawn
Every bonus the draw can give, with the art you will see in the game.
Bonus
I
II
III
IV
V
Experience
1%
2%
4%
6%
8%
Stamina regeneration
10%
20%
35%
50%
70%
Fast exercise
10%
20%
30%
40%
50%
Life leech
0.5%
1%
1.5%
2%
3%
Mana leech
0.3%
0.6%
1%
1.5%
2%
Critical chance (+50% damage)
1%
2%
3%
4%
5%
Main skill (mages: magic level)
+1
+1
+2
+3
+4 (ML +3)
Extra loot
2%
4%
6%
8%
10%
Weapon proficiency
5%
10%
15%
20%
30%
Class damage, element damage, element defense
1%
2%
3%
4%
6%
Values are the slot total with that Perk. They stack with Prey, charms and the other systems, under a low cap.
Contributing
Click a Perk: every requirement shows what was delivered, what you have and what is still missing.
Each Perk asks for gold and one forge material, both multiplied by the number of eligible members.
Pick the amount with the bar or type it, Max fills what you can give, Contribute sends it. Contribute all does both requirements at once.
If a Perk cannot take contributions yet, the window says why, right there.
The Ascension Stash
Your personal storage for the Ascension. Open it with the Ascension Stash button and deposit forge materials from your backpack at any depot locker.
Items in the stash can only be used for your guild's Ascension: they never go back to the backpack.
New members and the paused Perk
Requirements follow the number of eligible members. When the guild grows, the Perks already collected ask for the difference.
Until it is paid, the highest collected Perk of that slot pauses (red on the card); the ones below keep working. Contributions go to the difference first.
Below 10 eligible members the Ascension pauses for the guild, without losing progress.
Reroll
Only the founding leader rerolls, and the window asks before doing it.
Swaps the bonus of one slot for another of the same category. It never repeats the current one, nor a general bonus the guild already has.
Costs 5,000 gold per eligible member, from the leader's bank. The slot starts from zero and delivered items are not refunded.
Ranking, history and your Skills window
Ranking: every guild of the Season, with collected Perks and delivered gold.
History: every delivery, collected Perk and reroll of your guild, and the top contributors.
Your active guild bonuses show up in the Skills window, under Guild bonuses.
The guild founder will choose on the website which ranks count as eligible. Until then, every rank counts.