Equipment on Puria has more to it than Atk and Def. Weapons now respect their level, any piece can drop Rare with an extra attribute, and the Forge takes it to Epic and Legendary. Your next giant sword might not be just a giant sword.
Weapons have a level
Look and tooltip show the level of the weapon, and you cannot equip it below that level.
Over 390 weapons (swords, axes, clubs, bows, crossbows, throwing weapons, wands and rods) now show their level in the look and in the tooltip.
Below that level you cannot equip it in the hands or the arrow slot. Before, many of them could be used early with silently reduced damage; now it is clear.
In the backpack, on the ground and in trade nothing changes: you can carry, sell and trade it at any level.
Weapons390+with a level
Rarities3Rare, Epic, Legendary
Attributesup to 3one per rarity
Tiers0 to 3how far an item can go
Forge35% / 15%Epic / Legendary
Rare drops: impossible to miss
A dragon falls, the corpse explodes in fireworks, RARE! rises in green and the message goes to you and your party.
When a creature dies, every equipment with a tier in its loot can come Rare. The chance is higher for items that are uncommon in that creature's loot and for stronger creatures (a Minotaur gives about one Rare every 400 kills; strong creatures much more). No item goes above 25%.
Explosion and fireworks around the corpse, RARE! in green, the corpse blinking green for 6 seconds and a message on screen and in the Loot channel, for you and your whole party.
Quest chests have a 20% chance of giving the item as Rare. Summon kills never drop rare items.
Rare, Epic, Legendary
The same giant sword in its three rarities, as the tooltip shows it. Each step at the Forge adds one attribute.
Rarity
Attributes
Color
How to get it
Rare
1
green
Creature drops and quest chests
Epic
2
purple
Only at the Forge, from a Rare
Legendary
3
orange
Only at the Forge, from an Epic
Every equipment has a tier from 0 to 3: it tells the highest rarity the item can reach (tier 3 goes to Legendary) and how big its values are. Look at any item to see its tier.
Attributes depend on the item: skills, magic level, critical hit, life and mana leech, elemental damage and protection, max health and mana, regeneration, speed, dodge, reflect, mitigation, arrow guard and more.
Each effect has a cap per character (for example 20% critical chance, 8% life leech, 5% dodge), so nobody breaks the game.
A rare item has a colored border everywhere: inventory, backpacks, trade, depot.
The Forge
The Forge window: drag the item in, reroll or change an attribute, or try the next rarity.
Operation
Cost
What it does
Rare → Epic
20,000 gp + 12 material points
35% chance: one new attribute
Epic → Legendary
100,000 gp + 40 material points
15% chance: one new attribute
Reroll value
25,000 gp
A new value, always higher than the current one, up to the tier maximum
Change attribute
50,000 gp
Swaps one attribute for another from the item's list
If an upgrade fails you lose the gold and the materials, never the item.
Materials are the creature products you already collect (minotaur leather, dragon's tail, demon horn...). Each is worth points, and the window shows which of yours will be used. Do not sell them to NPCs if you plan to forge.
Prices are fixed, every button asks for confirmation, and the Forge also improves the weight reduction of the Store backpacks.
Good to know
NPCs do not buy rare items: they do not even appear in the sell list, so "sell all" never takes your Legendary by mistake.
Quests that ask for an item never take the rare version.
Rare items can be traded, kept in the depot or house and sold in the player shop, with their attributes.