Item Rarity (Rare, Epic, Legendary) - Wiki - Puria Online
Item Rarity (Rare, Epic, Legendary)
Equipment can come with extra attributes. How rare items drop, what each attribute does and the limits per character.
Weapons, shields and armor can come with extra attributes: more skill, critical hits, life leech, elemental protection, speed and more. The more attributes, the rarer the item.
| Rarity | Attributes | Colour | How to get it |
|---|---|---|---|
| Rare | 1 | green | Drops from monsters, quest rewards |
| Epic | 2 | purple | Only at the The Forge, upgrading a Rare |
| Legendary | 3 | orange | Only at the The Forge, upgrading an Epic |
A rare item has a coloured frame everywhere it appears: inventory, backpacks, trade and depot. Its name and attributes also show in the rarity colour.
Tier: how far an item can go
Every piece of equipment has a tier from 0 to 3. The tier says the highest rarity the item can reach:
| Tier | Can reach | Examples |
|---|---|---|
| 0 | Never gets attributes | very weak items |
| 1 | Rare | leather legs, brass helmet, battle axe |
| 2 | Epic | crossbow, brass armor, dwarven shield |
| 3 | Legendary | giant sword, magic plate armor, boots of haste, demon shield |
The tier also decides how big the values are: the same attribute is stronger on a tier 3 item. Look at any equipment to see its tier:
You see a giant sword (Atk:46 Def:22).
Tier 3 (can reach Legendary).
Rings, amulets and stackable throwing weapons don't get attributes.
How rare items drop
When a monster dies, every equipment item with a tier in its loot has a chance to come as Rare. The chance is higher when:
- the item is uncommon in that monster's loot;
- the monster is stronger (gives more experience).
On weak monsters it is very rare (a Minotaur gives a Rare about once every 400 kills); on strong monsters it is much more common. No item goes above 25%.
You can't miss a Rare drop:
- an explosion and fireworks around the corpse;
- RARE! rising from the corpse in green;
- the corpse blinks green for 6 seconds;
- a message on screen and in the Loot channel, for you and your whole party.
Quest chests also have a 20% chance to give their item as Rare. Summon kills never drop rare items.
The attributes
Each kind of item can only receive certain attributes:
| Item | Possible attributes |
|---|---|
| Melee weapon | Attack, Defense, its weapon skill, Critical Hit, Life Leech, Physical Damage, Bleeding. Elemental weapons also: their element's damage and status |
| Distance weapon | Attack, Hit Chance, Distance Fighting, Critical Hit, Life Leech, Physical Damage, Bleeding |
| Wand / rod | Magic Level, Critical Spell, Mana Leech, its element's damage and status |
| Shield | Defense, Shielding, Physical Protection, Physical Reflect, Arrow Guard, Dodge |
| Helmet | Armor, protection against one element, Health Regen. Mage items also: Mana Regen and Magic Level |
| Armor | Armor, Max Health, Physical Protection, protection against one element, Mitigation. Mage items also: Max Mana |
| Legs | Armor, Max Health, protection against one element, Health Regen |
| Boots | Armor, Speed, Dodge, Health Regen. Mage items also: Mana Regen |
An item never has the same attribute twice. Elemental protection is one of fire, energy, earth, ice or death.
Values by tier
| Attribute | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Attack / Defense | +1 | +1 to 2 | +2 to 3 |
| Armor | +1 | +1 | +1 to 2 |
| Hit Chance | +2 to 4 | +4 to 6 | +6 to 8 |
| Weapon skill, Shielding | +1 | +1 to 2 | +2 to 3 |
| Magic Level | +1 | +1 | +1 to 2 |
| Max Health / Max Mana | +15 to 30 | +30 to 60 | +60 to 100 |
| Health / Mana Regen (every 6 s) | +1 to 2 | +2 to 4 | +4 to 6 |
| Speed | +4 | +6 | +10 |
| Critical Hit / Critical Spell | 1 to 2% | 2 to 3% | 3 to 5% |
| Life Leech | 1 to 2% | 2 to 3% | 3 to 4% |
| Mana Leech | 1% | 1 to 2% | 2 to 3% |
| Elemental or physical Damage | 2 to 4% | 4 to 6% | 6 to 8% |
| Burning / Poisoning / Electrify / Bleeding / Freeze | 2 to 4% | 4 to 6% | 6 to 8% |
| Physical or elemental Protection | 2 to 4% | 4 to 7% | 7 to 10% |
| Physical Reflect | 2 to 4% | 4 to 6% | 6 to 8% |
| Dodge | 1% | 1 to 2% | 2 to 3% |
| Mitigation | 2 to 4% | 4 to 6% | 6 to 8% |
| Arrow Guard | 2 to 4% | 4 to 7% | 7 to 10% |
Max Health and Max Mana depend on your vocation: knights get the full health value and a sixth of the mana; paladins get two thirds of the health and half of the mana; sorcerers and druids get a third of the health and the full mana.
What each effect does
- Critical Hit / Critical Spell: chance that a hit (or spell) is critical, for +50% damage.
- Life / Mana Leech: you recover that % of the damage you deal.
- Damage (by element): hits of that element deal that % more.
- Burning, Poisoning, Electrify, Bleeding: weapon hits only. When it triggers, the target takes 25% of the hit's damage over 10 seconds.
- Freeze: when it triggers, the target is paralyzed for 2 seconds.
- Protection: you take that % less damage of that type, including fields and conditions.
- Dodge: chance that a hit does no damage at all.
- Mitigation: chance that a hit loses 25% of its damage.
- Physical Reflect: chance to send 30% of a physical hit back to the attacker.
- Arrow Guard: protection against attacks from 2 or more squares away.
- Skills, Magic Level, Max Health/Mana, Regen, Speed: work while the item is equipped.
Limits per character
Adding up all your equipment, each effect has a maximum:
| Effect | Maximum |
|---|---|
| Critical chance (all sources together) | 20% |
| Life Leech | 8% |
| Mana Leech | 6% |
| Damage, per element | 15% |
| Protection, per element | 15% |
| Each status (Burning, Freeze...) | 10% |
| Dodge | 5% |
| Physical Reflect | 10% |
| Mitigation | 10% |
| Arrow Guard | 15% |
Anything above the limit does not count.
Important rules
- NPCs don't buy rare items. They don't even appear in the sell list, so "sell all" never takes your Legendary by mistake.
- Quests that ask for an item never take the rare version.
- Rare items can be traded, stored in the depot or house and sold in the Player Shop, and keep their attributes.
- Attributes only work when the item is equipped in the right slot.
- When you die, rare items follow the normal death rules.
Frequently asked questions
How do I know if an item can become rare?
Look at it. If it says "Tier 1, 2 or 3", it can.
Can my Rare become Legendary?
Only if it is tier 3, by upgrading it twice at the The Forge: Rare → Epic → Legendary.
Can I have the same attribute on two items?
Not twice on the same item. On different items, yes: they add up to the limit per character.
Why can't I sell my rare item to an NPC?
NPCs never buy rare items, to protect you from selling them by mistake. Sell them to players instead.
Do rare items drop from summon kills?
No.