Runic Wheel - Wiki - Puria Online
Runic Wheel
From level 50 on, every level gives a rune point. Fill the slices of a 36-slice wheel, complete up to two domains and socket boss gems.
The Runic Wheel turns your levels into a build, in the style of the Wheel of Destiny. From level 50 on, every level gives you 1 rune point. The wheel has 4 domains and 36 slices: every point in a slice gives a little, a full slice gives an extra bonus and opens its neighbors.
Puria is a long-term server: the wheel grows with your character over months.
Rune points
- First point at level 50, then 1 point per level, up to 400 points (level 449).
- The whole wheel holds 800 points (200 per domain). You can complete at most 2 of the 4 domains, so the wheel is always a choice.
- At level 300 (251 points) you complete one domain and reach about half of another.
- Losing a level never removes points. You just cannot spend more until you have free points again.
The four domains
| Domain | Place | Theme |
|---|---|---|
| Fury | Top right | Offense: damage, critical hits, bleeding, life leech, weapon skills, magic level |
| Bulwark | Bottom right | Defense: protections, dodge, mitigation, reflect, Arrow Guard |
| Vigor | Bottom left | Sustain: health, mana, regeneration, leech |
| Wayfarer | Top left | Utility: speed and carrying capacity |
Every vocation uses the same wheel. Each one finds its own way through it.
How the slices work
- Each domain has 9 slices in 4 rings: 1 in the center (10 points), 2 in ring 2 (15 each), 3 in ring 3 (20 each) and 3 in the outer ring (30, 40 and 30).
- The 4 center slices start open.
- Filling a slice opens its neighbors: the slice next to it in the same ring, and the slices it touches in the inner and outer rings — even across domains. On the wheel, a locked slice is dark.
- Every point gives its small bonus right away. When the slice is full, its extra bonus turns on and it gets a golden rim.
Milestones and runic gems
Every domain gives extra bonuses at 50, 100 and 200 points. The three diamonds in the domain's corner light up as you reach them. The last one (domain complete) opens the domain's gem socket.
- The Runecarver, in the Thais temple, sells each domain's gem for 1,000,000 gold (say gems). Bosses with 1,000+ experience (Ferumbras, Orshabaal, Morgaroth, Ghazbaran, Demodras, Necropharus, The Old Widow and others) may also drop one; the gem's domain is random.
- A gem only works in a complete domain. At most 2 gems at the same time.
- Once socketed, a gem holds 30 days of power, counted on the calendar (playing or not). Then it fades: it stays in the socket but gives nothing until you recharge it.
- The Runecarver recharges your socketed gems for 300,000 gold each (say recharge): +30 days, up to 60 days ahead. You are warned at login when a gem has less than 3 days left.
- Click the corner of the domain and press Socket gem. Removing a gem costs 50,000 gold; it goes back to your backpack keeping the time it had left.
- A runic gem is not a normal gem: NPCs do not buy it and quests do not take it. You can trade it with players.
| Domain | 50 points | 100 points | 200 points (complete) | Runic gem (complete domain) |
|---|---|---|---|---|
| Fury | +0.5% critical hit chance, +0.5% critical spell chance | +1% physical damage, +1% elemental damage | +1% critical hit chance, +1% critical spell chance | +1.5% critical hit chance, +1.5% critical spell chance, +1% life leech |
| Bulwark | +0.5% physical protection, +0.5% elemental protection | +0.5% dodge | +1% mitigation, +1% physical reflect | +1% dodge, +2% mitigation, +1% elemental protection |
| Vigor | +30 max health, +30 max mana | +2 health regeneration, +2 mana regeneration | +0.5% life leech, +0.5% mana leech | +120 max health, +120 max mana, +3 health regeneration, +3 mana regeneration |
| Wayfarer | +5 speed | +100 oz capacity | +10 speed, +0.3% dodge | +20 speed, +300 oz capacity |
All slices
Fury
| Slice | Ring | Points | Each point | Full slice |
|---|---|---|---|---|
| Wrath | Center | 10 | +0.05% physical damage | +0.5% critical hit chance |
| Deep Cut | Ring 2 | 15 | +0.06% physical damage | +1% chance to cause bleeding |
| Arcane Edge | Ring 2 | 15 | +0.06% elemental damage | +0.5% critical spell chance |
| Predator's Eye | Ring 3 | 20 | +0.04% critical hit chance | +0.5% life leech |
| Bloodthirst | Ring 3 | 20 | +0.03% life leech | +1% physical damage, +1% elemental damage |
| Arcane Focus | Ring 3 | 20 | +0.04% critical spell chance | +1% elemental damage |
| Weapon Master | Outer | 30 | +0.03% critical hit chance | +2 sword, +2 axe, +2 club, +2 distance, +2 fist fighting |
| Carnage | Outer | 40 | +0.05% physical damage, +0.05% elemental damage | +1% critical hit chance, +1% critical spell chance |
| Erudite | Outer | 30 | +0.03% critical spell chance | +1 magic level |
Bulwark
| Slice | Ring | Points | Each point | Full slice |
|---|---|---|---|---|
| Iron Skin | Center | 10 | +0.05% physical protection | +1 shielding |
| Shieldbearer | Ring 2 | 15 | +0.06% physical protection | +0.5% dodge |
| Elemental Ward | Ring 2 | 15 | +0.06% elemental protection | +1% Arrow Guard |
| Evasion | Ring 3 | 20 | +0.02% dodge | +1% mitigation |
| Bulwark Wall | Ring 3 | 20 | +0.05% mitigation | +1% physical protection, +1% elemental protection |
| Storm and Earth | Ring 3 | 20 | +0.05% elemental protection | +1.5% Arrow Guard |
| Steel Mirror | Outer | 30 | +0.03% physical reflect | +0.5% dodge |
| Unbreakable | Outer | 40 | +0.03% physical protection, +0.03% elemental protection | +2% mitigation |
| Arrow Guard | Outer | 30 | +0.05% Arrow Guard | +1% physical reflect |
Vigor
| Slice | Ring | Points | Each point | Full slice |
|---|---|---|---|---|
| Second Breath | Center | 10 | +1 max health, +1 max mana | +1 health regeneration, +1 mana regeneration |
| Constitution | Ring 2 | 15 | +2 max health | +2 health regeneration |
| Vast Mind | Ring 2 | 15 | +2 max mana | +2 mana regeneration |
| Recovery | Ring 3 | 20 | +0.1 health regeneration | +40 max health |
| Vampiric Pact | Ring 3 | 20 | +0.02% life leech, +0.02% mana leech | +1 health regeneration, +1 mana regeneration |
| Meditation | Ring 3 | 20 | +0.1 mana regeneration | +40 max mana |
| Stone Heart | Outer | 30 | +2 max health | +0.5% life leech |
| Wellspring | Outer | 40 | +0.05 health regeneration, +0.05 mana regeneration | +50 max health, +50 max mana |
| Arcane Well | Outer | 30 | +2 max mana | +0.5% mana leech |
Wayfarer
| Slice | Ring | Points | Each point | Full slice |
|---|---|---|---|---|
| Light Step | Center | 10 | +0.3 speed | +30 oz capacity |
| Broad Shoulders | Ring 2 | 15 | +3 oz capacity | +40 oz capacity |
| Traveller | Ring 2 | 15 | +0.3 speed | +3 speed |
| Pack Mule | Ring 3 | 20 | +3 oz capacity | +60 oz capacity |
| Nimble | Ring 3 | 20 | +0.1 speed, +1 oz capacity | +0.3% dodge |
| Swift Feet | Ring 3 | 20 | +0.25 speed | +4 speed |
| Titan's Back | Outer | 30 | +3 oz capacity | +100 oz capacity |
| Long Road | Outer | 40 | +0.1 speed, +2 oz capacity | +5 speed, +100 oz capacity |
| Winged Feet | Outer | 30 | +0.2 speed | +5 speed |
Shared limits
Wheel bonuses add to the bonuses of your rare items and share the same limits: critical hit / critical spell 20% (all sources), damage and protection 15% per element, life leech 8%, mana leech 6%, dodge 5%, reflect and mitigation 10%, bleeding and other hit effects 10%, Arrow Guard 15%. Skills, magic level, health, mana, regeneration and speed count in whole numbers (rounded down).
* Health is full for knights, two thirds for paladins, one third for mages. Mana is full for mages, half for paladins, one sixth for knights. Regeneration is every 6 seconds, outside protection zones.
The wheel window
Open it with the Runic Wheel button on the side panel. PT / EN switch the language. The center shows your level and your free points.
- Click a slice to read it. Mouse wheel up, double-click, +1, +5 or Fill plan points; right-click or -1 take a planned point back.
- Planned points show in green and cost nothing until you press Apply. Undo clears the plan.
- Click a corner to see the domain's milestones and gem.
- Bonuses lists everything your wheel gives; Guide explains the rules in the game.
Resetting the wheel
Reset wheel gives back every point. Socketed gems stay (they work again when the domain is complete).
- Your first reset is free. After that it costs 10 × points² gold: 100 points = 100,000 gold; 251 points = 630,010 gold; 400 points = 1,600,000 gold. Backpack first, then bank.
- You cannot reset during a fight.
ImportantThe wheel was redesigned on 2 October 2026. Everyone who had spent points got them all back, and the next reset is free again.
Frequently asked questions
When do I get my first point?
At level 50. Then 1 point per level, up to 400 points at level 449.
Can I complete the whole wheel?
No. The wheel holds 800 points and the maximum is 400: at most two complete domains.
Why is a slice dark?
It is locked. Fill one of its neighbors (same ring, or the inner/outer ring it touches) to open it.
Can I take points back?
Planned points, yes, for free. Applied points only come back with a reset.
Where do I get a runic gem?
From the Runecarver in the Thais temple, for 1,000,000 gold. Bosses with 1,000+ experience may also drop one, and you can trade gems with players.
How long does a gem last?
30 days from the moment you socket it, playing or not. The Runecarver recharges it for 300,000 gold (+30 days, up to 60 ahead).
Why does my gem not work?
The domain must be complete (200 points) and the gem must have power left.
How many gems can I use?
Two at the same time. Removing one costs 50,000 gold and returns it to your backpack.
Do I lose points or gems when I die?
No.
What happened to the points I spent before 2 October?
The wheel was redesigned and all points were given back; your next reset is free.