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Weapon Proficiency - Wiki - Puria Online

Character & Combat

Weapon Proficiency

Every weapon you use gains experience and unlocks perks you choose, from extra damage to critical hits.

Updated 2026-10-01 · 7 questions answered

On Puria, your weapons grow with you. Every weapon type you fight with gains proficiency experience, and each proficiency level lets you choose a perk: extra damage, critical hits, leech and more.

How weapons gain experience

  • When you kill a monster, 1% of the experience you earned goes to the weapon you have equipped.
  • Small kills count too: fractions add up.
  • Progress belongs to the weapon type. Every giant sword you equip shares the same progress.
  • Switching weapons never erases anything: each weapon keeps its own progress and choices.

Good to knowProficiency comes only from killing monsters. Training on dummies trains your skill, not your weapon's proficiency.

Levels

Proficiency level Total experience needed
1 250
2 1,000
3 3,000
4 8,000
5 20,000
6 50,000
7 100,000

Stronger weapons have more perk levels. It depends on the weapon's attack:

Weapon attack Perk levels
45 or more 7
35 to 44 6
25 to 34 5
15 to 24 4
Below 15 3
Wands and rods 5

There are 168 weapons with a proficiency tree: swords, axes, clubs, distance weapons, wands and rods, and even throwing weapons.

Perks

At each level you choose one perk out of up to three. The perks you can find include:

Perk What it does
Attack damage More attack on the weapon
Defence More defence
Skill bonus More skill while the weapon is equipped
Damage vs a creature class Extra damage against a class from the bestiary (Dragons, Undead...)
Powerful Foe Extra damage against targets with much more health than you
Critical chance / critical damage More and stronger critical hits (melee, elemental or spells)
Life leech / mana leech Recover a part of the damage you deal
Life or mana on hit / on kill Recover health or mana per hit or per kill
Perfect shot Extra hit for distance fighters
Skill as damage A part of your skill added as damage
Alpha strike A stronger first hit
Omega strike More damage on targets below 30% health
Armor penetration Ignore part of the target's armor
Elemental pierce Ignore part of the target's elemental resistance
Homing missile An extra projectile that seeks the target

A fully developed seven-level weapon is worth roughly +20% effective damage. Shorter trees give a bit less.

The proficiency window

Open it from the Proficiency button on the side panel (next to the Bestiary), or click the proficiency bar between your health and mana bars.

  • It opens on your equipped weapon. The Equipped button jumps back to it.
  • Locked levels show a padlock.
  • Click a perk to choose it, then confirm.
  • Reset clears the choices of the selected weapon so you can pick again. Your proficiency experience is kept.

Proficiency and rare items

Proficiency and rarity are independent and work together. Rarity belongs to one specific item (a Legendary giant sword has 3 extra attributes); proficiency belongs to the weapon type (all your giant swords share it).

Frequently asked questions

Does training on dummies give proficiency?

No. Proficiency comes only from monster kills (1% of the experience you gain).

If I switch weapons, do I lose progress?

No. Each weapon type keeps its own experience and perk choices.

Can I change the perks I chose?

Yes. Use Reset in the proficiency window. Your experience is kept and you can choose again.

Why does my weapon have only 3 perk levels?

The number of levels depends on the weapon's attack. Stronger weapons have up to 7.

Do two copies of the same weapon share progress?

Yes. Progress belongs to the weapon type, not to one item.

Do shields and rings have proficiency?

No. Only weapons have a proficiency tree.

Does premium give critical hits?

Yes. Premium accounts have a 5% chance of a critical hit (+15% damage) on everything, with no perk needed. Perks and charms add more.

See also

Didn't find your answer? Check the full FAQ or ask a Gamemaster in game.